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For starters, body types are predefined – each class has two options, and they are justified non-negotiables. Let's stay on that 'forward-thinking' track for a minute, because it's worth praising Blizzard for its overall approach to character creation and customization, even if I do believe the studio could have pushed it a little further. The story is more cinematic and character-driven, while the presence of other players in the shared-world only heightens the opportunity for meet-cutes / expeditions into the catacombs of hell with a party of strangers. That's a shame, because Diablo 4 is doing its best to make you believe that there's more to its heroes than a series of statistics stuffed into Legendary armor sets. It's more robust than anything I have seen from this series before, which is certainly appreciated – although there's less depth than you might expect from an otherwise forward-thinking role-playing game. Your adventure in Diablo 4 begins with a campfire, five classes, and a light character creation toolset.
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